Now that there is a significant installed base of controller users we are working on ways to promote games that they may be interested in. We’re working on ways to improve discoverability of games that play well with the controller. You can see that the visibility boost increases sales of the bundled controllers as well as standalone controllers.
#STEAM CONTROLLER FULL#
This graph shows the full year of Steam Controller sales, with controllers sold as part of a software bundle in different colors. We’ve been actively including the controller in Steam promotions, and have noticed similar response to what we see with software, including a persistent rise in baseline units after the sale. We announced in June that we had sold 500,000 controllers, and we’re now on track to sell a million by early next year. Players have shared over 1.2 million game configurations since launch. In addition there are several active forums dedicated to the controller that we monitor to help guide our improvements. We’re happy that the Steam Controller has been well received by customers, and currently holds an 81% “very positive” rating on Steam, and a 4.2 out of 5 star rating on Amazon. We plan to continue actively extending the feature set for all controllers.Ĭustomer satisfaction is very important to us, so we like to actively monitor community reviews.
#STEAM CONTROLLER UPDATE#
(plays video of DOOM footage - I will update this with a link if it becomes available online)
#STEAM CONTROLLER PS4#
This means that players can pair their PS4 controller directly to their PC and use all the configurability options available to the Steam Controller, including use of the PS4 touchpad and gyro. Soon we will be shipping an update that adds full configurability to controllers other than the Steam Controller. Some notable updates added “activators” that let players do things like assign an action to a long press of a button,”action sets” that let players define multiple configurations that they can cycle through on the fly, and on-screen radial menus that can map up to 20 different actions to a single pad. It’s now been almost exactly a year since we shipped the first Steam Controller preorder units, and we’ve since pushed over 72 updates to Steam that specifically target the controller functionality. One of the reasons we liked using trackpad technology when we were designing the steam controller is that they can be easily virtualized through software, allowing us to expand the controller’s functionality over time. Today Lars and I are going to discuss the benefits of integrating with the Steamworks Controller API, and how it can be used to simplify your games input code.īefore we hear Lars dive into the API itself, I want to give a quick overview of how the Steam Controller is doing in the marketplace. I’m Jeff Bellinghausen, I work on the Steam Controller team at Valve. Speakers: Jeff Bellinghausen (Valve) & Lars Doucet (Level Up Labs)